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KEVIN MICHAEL
GOLDSMITH
http://www.kevingoldsmith.com/
EXPERIENCE
Computer Scientist April 2004 - present
Adobe Systems, Incorporated Seattle, WA
Member of the Core Technologies team creating new technologies that can be used by all Adobe's
Creative products and inventing new products to expand Adobe into new markets.
Software Design Engineer December 2002 - April 2004
Microsoft Corporation Redmond, WA
Member of the Windows CE Core OS team. Owned half of the Windows CE standard shell UI
APIs shipped in Windows CE 4.2 and 5.0. For version 5.0, completely re-architected and did
the majority of the implementation of the build system in the WindowsCE Platform Builder IDE tool.
Software Developer Level 4 June 2002 - December 2002
Volt Technologies, Inc. Redmond, WA
Consultant to Microsoft's Windows CE.NET team. Ported Pocket Excel to
Windows CE 4.2, and created an common shell library to unify the API for the many
Versions of the Windows CE shell.
Director of Engineering June 2001 - March 2002
Agnostic Media Seattle, WA
Architected and did the server-side implementation of a world-class automated media-encoding
and media-assent-management application directed at companies with large media libraries.
Senior Developer / Development Lead July 2000 - June 2001
BootlegNetworks, Inc. Seattle, WA
Managed a team of seven engineers using Extreme Programming methodologies
to develop a world-class media management, archiving and productizing solution.
Software Design Engineer Sept 1994 - July 2000
Microsoft Corporation Redmond, WA
Worked on the Windows Media version 7.0 Encoder application team in the Digital
Media Division from August 1999 - July 2000. Designed and implemented significant
pieces of the application.
Previously, worked in the Virtual Worlds Group of Microsoft Research from
September 1994 until August 1999. The goal of the project was to define the
future of multiuser on-line virtual environments. First version of project
called V-Chat. Created prototypes of V-Chat, designed significant parts
of the software architecture, wrote production code for audio support.
Development lead for V-Chat authoring system shipped to all content developers.
Following V-Chat, I led a Development group of four to create a next generation
authoring tool for virtual environments. That work was shipped in the Microsoft
Virtual Worlds Platform v1.0, v1.1, v1.5 and v2.0 releases. The shipped tools
were based on a hybrid DHTML and C++, OLE and COM User Interface.
Research and Development Staff April 1994 - Sept 1994
(Colossal) Pictures San Francisco, CA
Developed a Renderman interface for the Alive performance animation system.
Developed tools for (C)P animators using softImage and Ark, and technical
consulted on a networked VR game that was being developed.
Member of Technical Staff May 1992 - April 1994
Silicon Graphics Inc. Mountain View, CA
Executed several projects, including: Gallery, a virtual reality Art Gallery for
the Reality Engine Computer, developed with a team of three other people;
Trainer, a multimedia computer-based training station for the United Airlines
maintenance base, developed with consultation from the United Airlines
technology groups; The Out Of Box Experience, a joint project between Silicon
Graphics and Colossal Pictures. Headed the programming team leading programmers
from both companies. This project shipped as part of every SGI Indy system; 3D
Annotator, developed a prototype of a product that allows users to attach audio,
video clips, images and text to 3D objects. This was later developed into the
IRIS Annotator.
Programmer May 1991 - May 1992
IBM Information Technology Center Pittsburgh, PA.
Worked on an editing system for the TACTUS multimedia toolkit. Acknowledged in
Tactus: toolkit-level support for synchronized interactive multimedia
(Dannenberg, Nuendorffer, Newcomer, Rubine, Anderson), Multimedia Systems,
Springer-Verlag, 1993
Programmer Jan. 1990 - Oct. 1990
Center For Integrated Pittsburgh, PA
Manufacturing Decision Systems
Developed a graphical interface and command-language interpreter in Common Lisp
for the CDART military scheduler project
EDUCATION
Carnegie Mellon University, Pittsburgh, PA.
Bachelor of Science Degree in Applied Mathematics and Computer Science,
graduated May 1992. course work focused on Computer Graphics, Software
Engineering, Computer and Electronic Music and New Media Arts
PUBLISHING CREDITS
Open GL Programming Guide, Addison Wesley, 1993, color plate 24
Inventor Mentor, Addison Wesley, 1994, color plates 27, 30, 37-40
1994 Catalog, Center for Creative Imaging
PRODUCTION CREDITS
Moxy's Pirate Television Show, 1994-5 season, Cartoon Network.
Developed software animation tools used in the production
HONORS
Siggraph 1995, Moxy excerpts in Computer Animation Festival and Electronic Theatre
COMPUTER SKILLS
Operating Systems: Windows, Unix / Linux, Macintosh OSX, VMS
Programming Languages: C++, C#, Java, VBScript, JavaScript, C
Development Libraries: Win32, Carbon, .NET Frameworks, DirectX, ATL, MFC, COM, OLE,
WMFSDK, WMESDK, Swing, JMF, ActiveX, DHTML
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